一樣先看看AI的影片


這個AI是網路上抓來的
主要是用穿心打王使用,專門對付一隻怪物。
如果沒射中,寵物就會用火把王推開,藉此保護主人。
(話說,精靈射的真不準....orz)

寵物用這個AI完全沒有自保能力,還很容易把其它怪物引到主人身邊,平常要開要小心喔


使用條件
1. 寵物必須有火焰

注意事項
1. 寵物AI不是萬能的,因為寵物而被砍到的主人們請不要來找我賠償 XD
2. 請注意你的寵物法力,不要打到一半沒魔了。

AI設定方法,請參閱下面的影片

AI內容

<rules>

<rule name="鎖定的目標移動就發射火焰">
<conditions>
<condition name="target_state" state="walk, run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="對方使用遠距離戰鬥技能時發射火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="對方使用魔法技能時發射火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="主人受攻擊但未被擊倒則發射火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人受攻擊且被擊倒則發射火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="鎖定主人的敵人為目標">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="攻擊後再次準備火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="firebolt" down="true"/>
</rule>
<rule name="防止暴走">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="主人準備戰鬥技能時預先準備火焰">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="firebolt" try_cnt="0" timeout="5000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
</rules>

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